PM3.02 - Ice Climbers - Subaction - SpecialAirHiThrow

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Stats

IASA: None
Auto Cancel Window: 1-25
Auto Cancel Lag: 4
Subaction Index: 0x1db

Scripts

Main

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(280)))
    1. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 5, bkb: 40, size: 4.9152, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  2. SyncWait(5.0)
  3. DeleteAllHitBoxes
  4. LedgeGrabEnable(EnableInFront)
  5. AsyncWait(12.0)
  6. LedgeGrabEnable(EnableInFrontAndBehind)
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. Goto(SpecialHiThrow GFX 0xc4c8)

SFX

  1. AsyncWait(25.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }

Other

  1. Goto(SpecialHiThrow Other 0x5e78)